So you’ve got an idea. You think it is really amazing, original and innovative and everyone you talk to is like, ‘Yeh that’s so cool, makes you wonder why no one has thought to do that before. You ROCK!‘ Spoiler alert – Maybe you do rock, but someone has thought of doing it before! With… Continue reading The Innovation Green Cross Code
Werewolves – Solo/Special teams
Werewolves are not the only danger faced by the village. It is usually hard to win with these solo or special teams, but they add an interesting twist to the gameplay for experienced players. They can mean more work for the Moderator (the easiest are first below). At the very least the Moderator will need… Continue reading Werewolves – Solo/Special teams
Werewolves – Hard Villagers
These more powerful villager roles are unfortunately more complex to moderate. Unlike the easy Villager roles, which mainly moderate themselves, the moderator needs to keep track of these roles or at least the Village might need reminding of the rules. Check back soon for more info…
Werewolves – More Easy Villagers
Come back soon for instructions for more the easy to moderate villagers roles…
Werewolves – Basic Villagers
If you play the game Werewolves and want to get your teeth into all of the common roles, here are the ways we play them. Villager The simplest of characters… You know nothing and have no special powers. Basic, but the mainstay of the game for those learning and the purists. In our pack there… Continue reading Werewolves – Basic Villagers
Werewolves – More Werewolves
Moving beyond the basic Werewolf roles it can be easy for the villagers to become too powerful, so here are some more Werewolves and their minions to spice up the game. Big Bad Wolf We added this more powerful wolf when playing a variant with Red Riding Hood, but it is generally useful for the… Continue reading Werewolves – More Werewolves
Werewolves – Ghosts
These roles were created to both give plain old villagers something to look forward to if they get eaten and to give the village more clues to who the bad guys are when playing lots of teams that kill. Many also add a whimsical aside to the game, but beware the more powerful ghosts will… Continue reading Werewolves – Ghosts
Tips for Mass Participation
If you want to change behaviour or at the very least get people to engage more deeply with your cause, message or brand, then involving them should be your first choice. As the saying goes… Tell Me and I Forget; Teach Me and I May Remember; Involve Me and I Learn I’ve been involved in… Continue reading Tips for Mass Participation
5 forces for creativity
If you are assessing business opportunities I’m sure Porter’s model of five forces is a great starting point, but there is something about its visual structure that I’ve found really useful in pushing my and other people’s creative thinking. Mindtools have a great little write up and show its breadth, for instance, applying it to choosing… Continue reading 5 forces for creativity
magical 7
Why is seven, plus or minus two the memory span of me or you. And seven dwarfs, knock seven bells, out of seven sisters in seven wells. Why are there seven deadly sins, And seven days to do them in. OK rhyme and the rhythm aren’t great, but I liked the idea of doing a poem out of links.